What is a Cipher
by Kang Ricky on Nov.22, 2009, under Cryptography
a cipher (or cypher) is an algorithm for performing encryption or decryption — a series of well-defined steps that can be followed as a procedure. An alternative, less common term is encipherment. In non-technical usage, a “cipher” is the same thing as a “code”; however, the concepts are distinct in cryptography. In classical cryptography, ciphers were distinguished from codes. Codes operated by substituting according to a large codebook which linked a random string of characters or numbers to a word or phrase. For example, “UQJHSE” could be the code for “Proceed to the following coordinates”. When using a cipher the original information is known as plaintext, and the encrypted form as ciphertext. The ciphertext message contains all the information of the plaintext message, but is not in a format readable by a human or computer without the proper mechanism to decrypt it; it should resemble random gibberish to those not intended to read it.
The operation of a cipher usually depends on a piece of auxiliary information, called a key or, in traditional NSA parlance, a cryptovariable. The encrypting procedure is varied depending on the key, which changes the detailed operation of the algorithm. A key must be selected before using a cipher to encrypt a message. Without knowledge of the key, it should be difficult, if not nearly impossible, to decrypt the resulting ciphertext into readable plaintext.
Most modern ciphers can be categorized in several ways
* By whether they work on blocks of symbols usually of a fixed size (block ciphers), or on a continuous stream of symbols (stream ciphers).
* By whether the same key is used for both encryption and decryption (symmetric key algorithms), or if a different key is used for each (asymmetric key algorithms). If the algorithm is symmetric, the key must be known to the recipient and sender and to no one else. If the algorithm is an asymmetric one, the enciphering key is different from, but closely related to, the deciphering key. If one key cannot be deduced from the other, the asymmetric key algorithm has the public/private key property and one of the keys may be made public without loss of confidentiality.
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Cyberspace Electronic Security Act (CESA)
by Kang Ricky on Nov.22, 2009, under Cyber
CESA (Cyberspace Electronic Security Act of 1999) is a bill enacted by the US Congress that allows the government the ability to harvest keys used in encryption. The Cyberspace Electronic Security Act (CESA) gives law enforcement the right to gain access to encryption keys and cryptography methods. The initial version of this act allowed federal law enforcement agencies to secretly use monitoring, electronic capturing equipment and other technologies to access and obtain information. These provisions were later stricken from the act, although federal law enforcement agencies were given a large amount of latitude to conduct investigations relating to electronic information. This act is generating a lot of discussion about what capabilities should be allowed to law enforcement in the detection of criminal activity.
What is A Encryption
by Kang Ricky on Nov.22, 2009, under Cryptography
Encryption is the process of transforming information (referred to as plaintext) using an algorithm (called cipher) to make it unreadable to anyone except those possessing special knowledge, usually referred to as a key. The result of the process is encrypted information (in cryptography, referred to as ciphertext). In many contexts, the word encryption also implicitly refers to the reverse process, decryption (e.g. “software for encryption” can typically also perform decryption), to make the encrypted information readable again (i.e. to make it unencrypted).
Encryption has long been used by militaries and governments to facilitate secret communication. Encryption is now commonly used in protecting information within many kinds of civilian systems. For example, the Computer Security Institute reported that in 2007, 71% of companies surveyed utilized encryption for some of their data in transit, and 53% utilized encryption for some of their data in storage.Encryption can be used to protect data "at rest", such as files on computers and storage devices (e.g. USB flash drives). In recent years there have been numerous reports of confidential data such as customers' personal records being exposed through loss or theft of laptops or backup drives. Encrypting such files at rest helps protect them should physical security measures fail. Digital rights management systems which prevent unauthorized use or reproduction of copyrighted material and protect software against reverse engineering (see also copy protection) are another somewhat different example of using encryption on data at rest.
Encryption is also used to protect data in transit, for example data being transferred via networks (e.g. the Internet, e-commerce), mobile telephones, wireless microphones, wireless intercom systems, Bluetooth devices and bank automatic teller machines. There have been numerous reports of data in transit being intercepted in recent years.Encrypting data in transit also helps to secure it as it is often difficult to physically secure all access to networks.
Encryption, by itself, can protect the confidentiality of messages, but other techniques are still needed to protect the integrity and authenticity of a message; for example, verification of a message authentication code (MAC) or a digital signature. Standards and cryptographic software and hardware to perform encryption are widely available, but successfully using encryption to ensure security may be a challenging problem. A single slip-up in system design or execution can allow successful attacks. Sometimes an adversary can obtain unencrypted information without directly undoing the encryption. See, e.g., traffic analysis, TEMPEST, or Trojan horse.
One of the earliest public key encryption applications was called Pretty Good Privacy (PGP). It was written in 1991 by Phil Zimmermann and was purchased by Network Associates (now PGP Corporation) in 1997.
There are a number of reasons why an encryption product may not be suitable in all cases. First, e-mail must be digitally signed at the point it was created to provide non-repudiation for some legal purposes, otherwise the sender could argue that it was tampered with after it left their computer but before it was encrypted at a gateway. An encryption product may also not be practical when mobile users need to send e-mail from outside the corporate network.
What Is A Trojan Horse
by Kang Ricky on Nov.22, 2009, under Trojans
The Trojan Horse is a tale from the Trojan War, as told in Virgil's Latin epic poem The Aeneid and by Quintus of Smyrna. The events in this story from the Bronze Age took place after Homer's Iliad, and before his Odyssey. It was the stratagem that allowed the Greeks finally to enter the city of Troy and end the conflict. In one version, after a fruitless 10-year siege, the Greeks constructed a huge wooden horse, and hid a select force of 30 men inside. The Greeks pretended to sail away, and the Trojans pulled the horse into their city as a victory trophy. That night the Greek force crept out of the horse and opened the gates for the rest of the Greek army, which had sailed back under cover of night. The Greek army entered and destroyed the city of Troy, decisively ending the war.
In the Greek tradition, the horse is called Δούρειος Ἵππος, Doúreios Híppos, the "Gift Horse", in the Homeric Ionic dialect.
Metaphorically a "Trojan Horse" has come to mean any trick or strategem that causes a target to invite a foe into a securely protected bastion or space. It is now often associated with "malware" computer programmes presented as useful or harmless to induce the user to install and run them.
What Is A Cyberwarfare
by Kang Ricky on Nov.22, 2009, under Cyber
Cyberwarfare has been defined by government security expert Richard A. Clarke, in his book Cyber War (May 2010), as "actions by a nation-state to penetrate another nation's computers or networks for the purposes of causing damage or disruption.":6 The Economist describes cyber warfare as "the fifth domain of warfare," and William J. Lynn, U.S. Deputy Secretary of Defense, states that "as a doctrinal matter, the Pentagon has formally recognized cyberspace as a new domain in warfare . . . [which] has become just as critical to military operations as land, sea, air, and space."
In 2009, President Barack Obama declared America’s digital infrastructure to be a "strategic national asset," and in May 2010 the Pentagon set up its new Cyber Command (Cybercom), headed by General Keith B. Alexander, director of the National Security Agency (NSA), to defend American military networks and attack other countries’ systems. The United Kingdom has also set up a cyber-security and "operations centre" based in Government Communications Headquarters (GCHQ), the British equivalent of the NSA. In the U.S. however, Cyber Command is only set up to protect the military, whereas the government and corporate infrastructures are primarily the responsibility respectively of the Department of Homeland Security and private companies.
The Economist writes that China has plans of “winning informationised wars by the mid-21st century”. They note that other countries are likewise organizing for cyberwar, among them Russia, Israel and North Korea. Iran boasts of having the world’s second-largest cyber-army. James Gosler, a government cybersecurity specialist, worries that the U.S. has a severe shortage of computer security specialists, estimating that there are only about 1,000 qualified people in the country today, but needs a force of 20,000 to 30,000 skilled experts. At the July 2010 Black Hat computer security conference, Michael Hayden, former deputy director of national intelligence, challenged thousands of attendees to help devise ways to "reshape the Internet's security architecture, explaining, "You guys made the cyberworld look like the north German plain."
Methods of attack
Cyberwarfare consists of many different threats
Espionage and national security breaches
Cyber espionage is the act or practice of obtaining secrets (sensitive, proprietary or classified information) from individuals, competitors, rivals, groups, governments and enemies also for military, political, or economic advantage using illegal exploitation methods on internet, networks, software and or computers. Classified information that is not handled securely can be intercepted and even modified, making espionage possible from the other side of the world. See Titan Rain and Moonlight Maze. General Alexander notes that the recently established Cyber Command is currently trying to determine whether such activities as commercial espionage or theft of intellectual property are criminal activities or actual "breaches of national security.
More Info:wikipedia
What Is A Hack (technology)
by Kang Ricky on Nov.22, 2009, under Hack
Hacking (English verb to hack, singular noun a hack) refers to the re-configuring or re-programming of a system to function in ways not facilitated by the owner, administrator, or designer. The term(s) have several related meanings in the technology and computer science fields, wherein a "hack" may refer to a clever or quick fix to a computer program problem, or to what may be perceived to be a clumsy or inelegant (but usually relatively quick) solution to a problem, such as a "kludge".
The terms "hack" and "hacking" are also used to refer to a modification of a program or device to give the user access to features that were otherwise unavailable, such as by circuit bending. It is from this usage that the term "hacking" is often used to refer to more nefarious criminal uses such as identity theft, credit card fraud or other actions categorized as computer crime.
History
The term "hack" was first used by US university computing centre staff in the mid-1960s. The context determined whether the complimentary or derogatory meanings were implied. Phrases such as "ugly hack" or "quick hack" generally referred to the latter meaning; phrases such as "cool hack" or "neat hack", to the former. In modern computer programming, a "hack" can refer to a solution or method which functions correctly but which is "ugly" in its concept, which works outside the accepted structures and norms of the environment, or which is not easily extendable or maintainable (see kludge). The programmer keeps beating on it until a solution is found. The jargon used by hackers is called "Hackish" (see the Jargon file). This should not be confused with "1337" or "leetspeak."
In a similar vein, a "hack" may refer to works outside of computer programming. For example, a math hack means a clever solution to a mathematical problem. The GNU General Public License has been described as[who?] a copyright hack because it cleverly uses the copyright laws for a purpose the lawmakers did not foresee. All of these uses now also seem to be spreading beyond MIT as well.
On many internet websites and in everyday language the word "hack" can be slang for "copy", "imitation" or "rip-off."
A DIY musician probes the circuit board of a synthesizer for "bends" using a jeweler's screwdriver and alligator clips
The term has since acquired an additional and now more common meaning, since approximately the 1980s; this more modern definition was initially associated with crackers. This growing use of the term "hack" is to refer to a program that (sometimes illegally) modifies another program, often a computer game, giving the user access to features otherwise inaccessible to them. As an example of this use, for Palm OS users (until the 4th iteration of this operating system), a "hack" refers to an extension of the operating system which provides additional functionality. The general media also uses this term to describe the act of illegally breaking into a computer, but this meaning is disputed. This term also refers to those people who cheat on video games using special software. This can also refer to the jailbreaking of iPods.
The term is additionally used by electronics hobbyists to refer to simple modifications to electronic hardware such as a graphing calculators, video game consoles, electronic musical keyboards or other device (see CueCat for a notorious example) to expose or add functionality to a device that was unintended for use by end users by the company who created it. A number of techno musicians have modified 1980s-era Casio SK-1 sampling keyboards to create unusual sounds by doing circuit bending: connecting wires to different leads of the integrated circuit chips. The results of these DIY experiments range from opening up previously inaccessible features that were part of the chip design to producing the strange, dis-harmonic digital tones that became part of the techno music style. Companies take different attitudes towards such practices, ranging from open acceptance (such as Texas Instruments for its graphing calculators and Lego for its Lego Mindstorms robotics gear) to outright hostility (such as Microsoft's attempts to lock out Xbox hackers or the DRM routines on Blu-ray Disc players designed to sabotage compromised players).
MORE Info:
Wikipedia
How to Become a Hacker by Eric Raymond
History of Hacking Video Series by Discovery Channel
"Bit Twiddling Hacks" By Sean Eron Anderson
What is a Digital wallet
by Kang Ricky on Nov.22, 2009, under E-PAYMENT
A digital wallet (also known as an e-wallet) allows users to make electronic commerce transactions quickly and securely.
A digital wallet functions much like a physical wallet. The digital wallet was first conceived as a method of storing various forms of electronic money (e-cash), but with little popularity of such e-cash services, the digital wallet has evolved into a service that provides internet users with a convenient way to store and use online shopping information.
Technology
A digital wallet has both a software and information component. The software provides security and encryption for the personal information and for the actual transaction. Typically, digital wallets are stored on the client side and are easily self-maintained and fully compatible with most e-commerce Web sites. A server-side digital wallet, also known as a thin wallet, is one that an organization creates for and about you and maintains on its servers. Server-side digital wallets are gaining popularity among major retailers due to the security, efficiency, and added utility it provides to the end-user, which increases their enjoyment of their overall purchase.
The information component is basically a database of user-inputted information. This information consists of your shipping address, billing address, payment methods (including credit card numbers, expiry dates, and security numbers), and other information.
Setup and Use
A client side digital wallet requires minimal setup and is relatively easy to use. Once the software is installed, the user begins by entering all the pertinent information. The digital wallet is now setup. At the purchase/check-out page of an e-commerce site, the digital wallet software has the ability to automatically enter the user information in the online form. By default, most digital wallets prompt when the software recognizes a form in which it can fill out, if you chose to automatically fill out the form, you will be prompted for a password. This keeps unauthorized users from viewing personal information stored on a particular computer. for this reason main benefit of this type of wallet is that you do not need to complete forms. instead once you fill your account info in your client side wallet in first time,it is enough for other use.
Advantages for e-commerce sites
Upwards of 25% of online shoppers abandon their order due to frustration in filling in forms. (Graphic Arts Monthly, 1999) The digital wallet combats this problem by giving users the option to transfer their information securely and accurately. This simplified approach to completing transactions results in better usability and ultimately more utility for the customer.
more info:wikipedia
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